With the introduction of new area-of effect moves, here's a little something you might not have known how to find to help you out:
This Bulbapedia Page and this PokemonDB Page (as well as each page for specific moves) have pretty handy keys for seeing which moves affect which targets, allowing you to easily see if you'll be damaging your own allies as well as wild poke:
For now (for the most part, anyway, I'll get to this in a bit), the Self, Ally and Team targets are irrelevant to us in Rise, so it's just the Any or All we want to look at.
The first pair of categories, Any Adjacent Foe and Any Other Pokemon, will let you target any single Pokemon in range in the official games, so in Rise, it will strike a single opponent. Essentially all regular, single-target moves fall into this category. No AoE effect for these moves, as they only target a single Pokemon, and you don't get to select the target- Pokemon will automatically target the first foe that comes into range. While the Any Other Pokemon category includes damaging moves that in official games may target allies, they won't hurt your own Pokemon, as they are single-target moves and you can't actively target your own Pokemon!
Exceptions to this are the moves Outrage, Petal Dance, Thrash and Uproar. These four moves, while being able to hit a single adjacent enemy each turn, technically are "Self", so currently (in my opinion) don't work correctly. The use of one of these moves will cause an AoE range circle to appear, but they will only strike a single random Pokemon within that circle- potentially an ally of the user, or the user itself! Beware of using these four moves!
Then we have the category you're actually interested in, the reason you're here- the first of the AoE categories. These two categories are the ones you can use safely; as they only target Foes, your own Pokemon are not at risk. They will strike each enemy Pokemon, simultaneously, suffering no penalty to power etc for doing so, and will not cause any damage to your own allied Pokemon caught within the blast radius. Each defeated Pokemon yields their full experience to the user if they faint; Use these moves to speed up your training!
Lastly, the dangerous moves. Or the troll moves, depending on your perspective.
These strike every Pokemon within the AoE radius. Every Pokemon. This includes wild Pokemon, Gym defenders and NPC trainer Pokemon as you'd want them to, much like the above pair.
The difference being of course, that these moves strike all Pokemon, not just all foes. These moves will deal damage to your own allied Pokemon within the AoE circle (and the user, in the case of Explosion or Self-Destruct, which should really be in the All Pokemon group- this category can be outright ignored as the moves it contains currently have no effect in Rise). Not only that but it's also possible to damage the Pokemon of your fellow trainers! (and before you ask, no, you don't earn exp from fainting other players' Pokemon)
With this new move functionality, the list in the above link should come in handy when planning your team and the moves you teach to your Pokemon. Some of the stronger moves available to them might be detrimental; Earthquake and Outrage have always been favourites of mine, both in and out of Rise, but now can cause you problems if not used carefully. That isn't to say don't use these moves- keeping the rest of your Pokemon at a safe distance while sending one in to clear an island with Discharge is entirely possible with the new movement control. Just be careful of crossfire!
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This Bulbapedia Page and this PokemonDB Page (as well as each page for specific moves) have pretty handy keys for seeing which moves affect which targets, allowing you to easily see if you'll be damaging your own allies as well as wild poke:
For now (for the most part, anyway, I'll get to this in a bit), the Self, Ally and Team targets are irrelevant to us in Rise, so it's just the Any or All we want to look at.
The first pair of categories, Any Adjacent Foe and Any Other Pokemon, will let you target any single Pokemon in range in the official games, so in Rise, it will strike a single opponent. Essentially all regular, single-target moves fall into this category. No AoE effect for these moves, as they only target a single Pokemon, and you don't get to select the target- Pokemon will automatically target the first foe that comes into range. While the Any Other Pokemon category includes damaging moves that in official games may target allies, they won't hurt your own Pokemon, as they are single-target moves and you can't actively target your own Pokemon!
Exceptions to this are the moves Outrage, Petal Dance, Thrash and Uproar. These four moves, while being able to hit a single adjacent enemy each turn, technically are "Self", so currently (in my opinion) don't work correctly. The use of one of these moves will cause an AoE range circle to appear, but they will only strike a single random Pokemon within that circle- potentially an ally of the user, or the user itself! Beware of using these four moves!
Then we have the category you're actually interested in, the reason you're here- the first of the AoE categories. These two categories are the ones you can use safely; as they only target Foes, your own Pokemon are not at risk. They will strike each enemy Pokemon, simultaneously, suffering no penalty to power etc for doing so, and will not cause any damage to your own allied Pokemon caught within the blast radius. Each defeated Pokemon yields their full experience to the user if they faint; Use these moves to speed up your training!
Lastly, the dangerous moves. Or the troll moves, depending on your perspective.
These strike every Pokemon within the AoE radius. Every Pokemon. This includes wild Pokemon, Gym defenders and NPC trainer Pokemon as you'd want them to, much like the above pair.
The difference being of course, that these moves strike all Pokemon, not just all foes. These moves will deal damage to your own allied Pokemon within the AoE circle (and the user, in the case of Explosion or Self-Destruct, which should really be in the All Pokemon group- this category can be outright ignored as the moves it contains currently have no effect in Rise). Not only that but it's also possible to damage the Pokemon of your fellow trainers! (and before you ask, no, you don't earn exp from fainting other players' Pokemon)
With this new move functionality, the list in the above link should come in handy when planning your team and the moves you teach to your Pokemon. Some of the stronger moves available to them might be detrimental; Earthquake and Outrage have always been favourites of mine, both in and out of Rise, but now can cause you problems if not used carefully. That isn't to say don't use these moves- keeping the rest of your Pokemon at a safe distance while sending one in to clear an island with Discharge is entirely possible with the new movement control. Just be careful of crossfire!
___________
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