Is one of the Goomba's attack meant to make the screen do this?
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Is the HP-restoring mushroom you can buy, which heals for more damage than the enemy can deal, supposed to have infinite uses? Will future builds give any indication of what items do before and during use? If you're not paying attention you might miss the only effect being your HP jumping up.
Why do the characters shout the number of damage they're about to do with the selected attack? If you're constrained by having to use speech bubbles, wouldn't it make more sense to have it the other way around, with the target saying how much HP they just lost?
The victory screen against the Goomba appears before you even make the last attack, and the attack selection keeps appearing even after the Goomba is dead. You can keep attacking the empty space ad infinitum, with the animations for being attacked also occurring in between. No HP or MP is shown but you might want to check if you can be killed on the victory screen.
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The first screen with Kirby is confusing and will probably lead everyone who plays this to softlock on the first attempt. On level 1, Toad asks if you want to buy something, and gives you Yes and No buttons to click. It isn't immediately clear that it's a text box for you to
type yes or no into to continue. I clicked the checkmark to get rid of the input box expecting another pair of buttons to appear.
The game softlocks after attacking this enemy.
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Attacking it does not remove the "Attack or Ignore" text input. I'm not starting over. 0 stars, needs work.